La GameCube aux Etats-Unis
La GameCube sort aujourd'hui aux Etats-Unis à un prix fixé à 199 dollars, ...
La GameCube sort aujourd'hui aux Etats-Unis à un prix fixé à 199 dollars, soit 100 dollars de moins que la PlayStation2 et la XBox, sortie jeudi aux Etats-Unis.
700 000 consoles GameCube devraient être disponibles sur le marché. Optimiste, Nintendo prévoit d'en vendre 1,1 million avant 2002 et selon certains analystes, encore plus optimistes, ce chiffre sera dépassé.
Voici les caractéristiques de cette console :
- MPU("Microprocessor Unit") : Custom IBM Power PC "Gekko"
- Manufacturing Process : 0.18 micron IBM Copper Wire Technology
- Clock Frequency : 485 MHz
- CPU Capacity : 1125 Dmips (Dhrystone 2.1)
- Internal Data Precision : 32-bit Integer & 64-bit Floating-point
- External Bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
- Internal Cache L1 : Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
- System LSI : Custom ATI/Nintendo "Flipper"
- Manufacturing Process 0.18 micron NEC Embedded DRAM Process
- Clock Frequency : 162 MHz
- Embedded Frame Buffer : Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
- Embedded Texture Cache : Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
- Texture Read Bandwidth : 10.4GB/second (Peak)
- Main Memory Bandwidth : 2.6GB/second (Peak)
- Pixel Depth : 24-bit Color, 24-bit Z Buffer
- Sound Processor : custom Macronix 16-bit DSP
- Instruction Memory : 8KB RAM + 8KB ROM
- Data Memory : 8KB RAM + 4KB ROM
- Clock Frequency : 81 MHz
- Performance : 64 simultaneous channels, ADPCM encoding
- Sampling Frequency : 48KHz
- System Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
- Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
- System Memory : 40MB
- Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
- A-Memory : 16MB (81MHz DRAM)
- Disc Drive : CAV (Constant Angular Velocity) System
- Average Access Time : 128ms
- Data Transfer Speed : 16Mbps to 25Mbps
- Media : 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
- Input/Output :
. Controller Port x4
. Memory Card Slot x2
. Analog AV Output x1
. Digital AV Output x1
. High-Speed Serial Port x2
. High-speed Parallel Port x1
- Power Supply : AC Adapter DC12V x 3.5A
- Main Unit Dimensions : 4.3"(H) x 5.9"(W) x 6.3"(D)
700 000 consoles GameCube devraient être disponibles sur le marché. Optimiste, Nintendo prévoit d'en vendre 1,1 million avant 2002 et selon certains analystes, encore plus optimistes, ce chiffre sera dépassé.
Voici les caractéristiques de cette console :
- MPU("Microprocessor Unit") : Custom IBM Power PC "Gekko"
- Manufacturing Process : 0.18 micron IBM Copper Wire Technology
- Clock Frequency : 485 MHz
- CPU Capacity : 1125 Dmips (Dhrystone 2.1)
- Internal Data Precision : 32-bit Integer & 64-bit Floating-point
- External Bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
- Internal Cache L1 : Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
- System LSI : Custom ATI/Nintendo "Flipper"
- Manufacturing Process 0.18 micron NEC Embedded DRAM Process
- Clock Frequency : 162 MHz
- Embedded Frame Buffer : Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
- Embedded Texture Cache : Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
- Texture Read Bandwidth : 10.4GB/second (Peak)
- Main Memory Bandwidth : 2.6GB/second (Peak)
- Pixel Depth : 24-bit Color, 24-bit Z Buffer
- Sound Processor : custom Macronix 16-bit DSP
- Instruction Memory : 8KB RAM + 8KB ROM
- Data Memory : 8KB RAM + 4KB ROM
- Clock Frequency : 81 MHz
- Performance : 64 simultaneous channels, ADPCM encoding
- Sampling Frequency : 48KHz
- System Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
- Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
- System Memory : 40MB
- Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
- A-Memory : 16MB (81MHz DRAM)
- Disc Drive : CAV (Constant Angular Velocity) System
- Average Access Time : 128ms
- Data Transfer Speed : 16Mbps to 25Mbps
- Media : 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
- Input/Output :
. Controller Port x4
. Memory Card Slot x2
. Analog AV Output x1
. Digital AV Output x1
. High-Speed Serial Port x2
. High-speed Parallel Port x1
- Power Supply : AC Adapter DC12V x 3.5A
- Main Unit Dimensions : 4.3"(H) x 5.9"(W) x 6.3"(D)
Teuf
le 18 novembre 2001 à 13:20
(1 857
lectures)
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