Caractéristiques de la PlayStation Portable
Le site IGN révèle les spécificités de la console portable de Sony, la PSP ...
Le site IGN révèle les spécificités de la console portable de Sony, la PSP (PlayStation Portable) :
UMD(Universal Media Disc)
- 60mm
- Laser Diode:660nm
- Dual Layer :1.8GB
- Transfer Rate:11Mbps
- Shock Proof
- Secure ROM by AES
- Unique Disc ID
PSP CPU CORE
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz @ 1.2V
- Main Memory :8MB(eDRAM)
- Bus Bandwidth :2.6GB/sec
- I-Cache, D-Cache
- FPU, VFPU (Vector Unit) @ 2.6GFlops
- 3D-CG Extended Instructions
PSP Media Engine
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz @ 1.2V
- Sub Memory:2MB(eDRAM) @ 2.6GB/sec
- I-Cache, D-Cache
- 90nm CMOS
PSP Graphics Core 1
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone(8)
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
- 'Rendering Engine' + 'Surface Engine'
- 256bit Bus, 1-166 MHz @ 1.2V
- VRAM :2MB(eDRAM)
- Bus Bandwidth :5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max 33 M polygon /sec(T&L)
- 24bit Full Color:RGBA
PSP Sound Core: VME
- Reconfigurable DSPs
- 128bit Bus
- 166MHz @1.2V
- 5 Giga Operations /sec
- CODEC
- 3D Sound, Multi-Channel
- Synthesizer, Effecter, etc
AVC Decoder
- AVC(H.264) Decoder
- Main Profile
vBaseline Profile
- @Level1,Level2,Level3
- 2Hours(High Quality) - DVD movie
- 4Hours(Standard Quality) - CS Digital
I/O
- USB 2.0
- Memory Stick
- Extension Port(reserved)
- Stereo Head phone Out
Communication
- Wireless LAN (i802.11)
- IrDA
- USB 2.0
Espérons que cette console portable ne soit pas aussi dangereuse que la PS2 avant sa sortie si elle est entre les mains de terroristes, à cause de leur puissance (humour !)...
- 60mm
- Laser Diode:660nm
- Dual Layer :1.8GB
- Transfer Rate:11Mbps
- Shock Proof
- Secure ROM by AES
- Unique Disc ID
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz @ 1.2V
- Main Memory :8MB(eDRAM)
- Bus Bandwidth :2.6GB/sec
- I-Cache, D-Cache
- FPU, VFPU (Vector Unit) @ 2.6GFlops
- 3D-CG Extended Instructions
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz @ 1.2V
- Sub Memory:2MB(eDRAM) @ 2.6GB/sec
- I-Cache, D-Cache
- 90nm CMOS
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone(8)
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4x4, 16x16, 64x64 sub-division
- 'Rendering Engine' + 'Surface Engine'
- 256bit Bus, 1-166 MHz @ 1.2V
- VRAM :2MB(eDRAM)
- Bus Bandwidth :5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max 33 M polygon /sec(T&L)
- 24bit Full Color:RGBA
- Reconfigurable DSPs
- 128bit Bus
- 166MHz @1.2V
- 5 Giga Operations /sec
- CODEC
- 3D Sound, Multi-Channel
- Synthesizer, Effecter, etc
- AVC(H.264) Decoder
- Main Profile
vBaseline Profile
- @Level1,Level2,Level3
- 2Hours(High Quality) - DVD movie
- 4Hours(Standard Quality) - CS Digital
- USB 2.0
- Memory Stick
- Extension Port(reserved)
- Stereo Head phone Out
- Wireless LAN (i802.11)
- IrDA
- USB 2.0
Espérons que cette console portable ne soit pas aussi dangereuse que la PS2 avant sa sortie si elle est entre les mains de terroristes, à cause de leur puissance (humour !)...
Teuf
le 30 juillet 2003 à 12:33
(7 950
lectures)
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